Difference between revisions of "Riftspace"

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(Created page with "Category:Canon == Overview == In this universe, there are at least three different spacefaring civilizations that have figured out how to manipulate Riftspace to travel...")
 
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In the primary civilization, Integrates are synced with their Pilots upon being integrated into their chosen ship. Aborted syncs will damage a pilot's and a compatible's ability to ever successfully sync. If either pilot or integrate dies, it's generally accepted that a re-sync is impossible.
 
In the primary civilization, Integrates are synced with their Pilots upon being integrated into their chosen ship. Aborted syncs will damage a pilot's and a compatible's ability to ever successfully sync. If either pilot or integrate dies, it's generally accepted that a re-sync is impossible.
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== Affinities ==
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* Pilots - require a minimum composite affinity of 12, standard affinity pilots have a composite affinity of 15 with 13 and less considered low, with 16-17 considered high affinity
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* Compatibles - require a minimum composite affinity of 18, considered low affinity, with 21 considered standard affinity and 22 and above considered high; before Bhazaf, there were no known humans with higher than 25 composite affinity
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Pilot-aligned affinity breakdowns differ from compatible-aligned affinity breakdowns in more than composite or total strength but also in quality and type. Some affinities are not measured and are unrelated to the breakdown used to train and place pilots and compatibles.
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# Sensing is considered a pilot-aligned affinity and a minimum affinity of 5 is required to be a successful pilot. A minimum sensing affinity of 2 is required for a compatible to become a successful integrate.
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# Leveling is considered a compatible-aligned affinity and a minimum affinity of 2 is required to become a successful integrate. For standard pilots, a leveling affinity of 2 is preferred but may be compensated by a high-leveling affinity integrate, which allows a conditional minimum of 1. Bhazaf had a previously unheard of leveling affinity of 4, later topped by the first Blade-class ship's sync, who was able to sync before being fitted as a pilot. Leveling is the affinity that enables syncing.

Revision as of 12:23, 19 January 2018


Overview

In this universe, there are at least three different spacefaring civilizations that have figured out how to manipulate Riftspace to travel at speeds faster than light. This is accomplished through humans born with varying breakdowns of affinity, generally aligned with Pilot affinity or Compatible/Integrate affinity.

In the primary civilization, Integrates are synced with their Pilots upon being integrated into their chosen ship. Aborted syncs will damage a pilot's and a compatible's ability to ever successfully sync. If either pilot or integrate dies, it's generally accepted that a re-sync is impossible.

Affinities

  • Pilots - require a minimum composite affinity of 12, standard affinity pilots have a composite affinity of 15 with 13 and less considered low, with 16-17 considered high affinity
  • Compatibles - require a minimum composite affinity of 18, considered low affinity, with 21 considered standard affinity and 22 and above considered high; before Bhazaf, there were no known humans with higher than 25 composite affinity

Pilot-aligned affinity breakdowns differ from compatible-aligned affinity breakdowns in more than composite or total strength but also in quality and type. Some affinities are not measured and are unrelated to the breakdown used to train and place pilots and compatibles.

  1. Sensing is considered a pilot-aligned affinity and a minimum affinity of 5 is required to be a successful pilot. A minimum sensing affinity of 2 is required for a compatible to become a successful integrate.
  2. Leveling is considered a compatible-aligned affinity and a minimum affinity of 2 is required to become a successful integrate. For standard pilots, a leveling affinity of 2 is preferred but may be compensated by a high-leveling affinity integrate, which allows a conditional minimum of 1. Bhazaf had a previously unheard of leveling affinity of 4, later topped by the first Blade-class ship's sync, who was able to sync before being fitted as a pilot. Leveling is the affinity that enables syncing.