Difference between revisions of "The Rue (Board Game)"

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(The Game Board)
(The Game Board)
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Tiles played must be removed to the spent pile on use. If at the end of a turn, a player has unspent tiles in play, they must be added to the spent pile unless the player has an active clock tile on the same side of the treasury as the unspent tiles. If a clock is in play, then those tiles may be retained until the next turn.
 
Tiles played must be removed to the spent pile on use. If at the end of a turn, a player has unspent tiles in play, they must be added to the spent pile unless the player has an active clock tile on the same side of the treasury as the unspent tiles. If a clock is in play, then those tiles may be retained until the next turn.
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=== Gates ===
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* Seeker's Gate / The Prince's Gate
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* Give all that you have...
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* Pray without ceasing. (all day and night must have lamps in play)
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* The King's Gate
  
 
== Game Cards ==
 
== Game Cards ==

Revision as of 01:23, 15 March 2020


The Rue Game Summary

A board game featuring resources that must be acquired and spent to advance through the levels on the board game, with the goal to acquire at least 3 gate cards, which include the non-optional starting gate and finishing gate. Victory points added at the end of the game determine the winner.


The Game Board

There are three levels on the board.

  • On the first level, you can spend up to 3 hourglass tiles.
  • On the second level, you can spend up to 4 hourglass tiles.
  • On the third level, you can spend up to 6 hourglass tiles.

You may only spend hourglass tiles which are in your reserve. You may only spend hourglass tiles as long as there are tile spaces on which to play the bread or lamp tiles. A 1-hr hourglass tile puts one lamp or bread tile into play. A 2-hr hourglass tiles puts two lamp or bread tiles into play, but may not be used for more than one kind of tile. You may only play on the day or night side and must continue in sequence from where you left off.

Tiles played must be removed to the spent pile on use. If at the end of a turn, a player has unspent tiles in play, they must be added to the spent pile unless the player has an active clock tile on the same side of the treasury as the unspent tiles. If a clock is in play, then those tiles may be retained until the next turn.

Gates

  • Seeker's Gate / The Prince's Gate
  • Give all that you have...
  • Pray without ceasing. (all day and night must have lamps in play)
  • The King's Gate

Game Cards

The Treasury and Treasure Chest

Game Tiles