The Rue (Board Game)

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The Rue Game Summary

A board game featuring resources that must be acquired and spent to advance through the levels on the board game, with the goal to acquire at least 3 gate cards, which include the non-optional starting gate and finishing gate. Victory points added at the end of the game determine the winner.


The Game Board

There are three levels on the board.

  • On the first level, you can spend up to 3 hourglass tiles per turn and receive ten crosses at the start of each turn.
  • On the second level, you can spend up to 4 hourglass tiles per turn and receive twenty crosses at the start of each turn.
  • On the third level, you can spend up to 6 hourglass tiles per turn and receive thirty crosses at the start of each turn.

Level One

  • Chapel
  • Market
  • Library
  • Trader's Resting Place (Bench)
  • Inn

Level Two

  • Chapel
  • Shop
  • Library
  • Trader's Resting Place (Bench)
  • Homeless Man
  • Street Cart
  • Inn

Level Three

  • Chapel
  • Shop
  • Fountain
  • Inn

Gates

Gate cards are acquired by fulfilling the cost listed on each card. Twelve gates surround the city. You must enter the city through Seeker's Gate and acquire the card and finish at the King's Gate and pick up at least one other gate card along the way to complete the game.

  • Seeker's Gate / The Prince's Gate: Enter in at the gate...
  • Camel Gate: Give all that you have... (give away your entire earthly treasury to other players, distributed however you see fit)
  • Pray without ceasing. (all day and night must have lamps in play)
  • The King's Gate

Game Cards

  • You may draw one card per turn, whichever card is next in the deck. This places it into play.
  • You may spend any card in play by following the instructions on the card. You must have the corresponding tile active in your treasury to spend the card, e.g. the map tile to spend a map card.
  • You must spend any materials required to spend the card. If it calls for one lamp tile, the lamp tile is moved to spent when the card is spent.
  • You may only have up to 4 cards in play per turn.
  • If you have 4 cards in play and cannot spend any of them, you may discard any cards for which you do not have corresponding tiles active.

The Treasury and Treasure Chest

Giving

  • You may give another player anything from your treasury at any time. It does not have to be your turn.

Reserve

Active / In Play

Spending

  • Spent currency is returned to the General Treasury. Spent cards and tiles are placed in the spent piles of a player's personal treasure chest.

Game Tiles

  • You may only spend hourglass tiles which are in your reserve.
  • You may only spend hourglass tiles as long as there are tile spaces on which to play the bread or lamp tiles.
  • A 1-hr hourglass tile puts one lamp or bread tile into play.
  • A 2-hr hourglass tiles puts two lamp or bread tiles into play, but may not be used for more than one kind of tile.
  • You may only play on the day or night side and must continue in sequence from where you left off.
  • Tiles played must be removed to the spent pile on use.
  • If at the end of a turn, a player has unspent tiles in play, they must be added to the spent pile unless the player has an active clock tile on the same side of the treasury as the unspent tiles. If a clock is in play, then those tiles may be retained until the next turn.